Assume the role of Captain Kabloomy and try to find the hidden treasure on the island. But there's locked doors in the way, whatever will you do?! EXPLOSIONS, that's what. Find the bombs hidden in the map and clear the way to the treasure. Try not to blow yourself up in the process!


Game created for the Platformer Jam #1


Credits:

Programming: Braunstantine

Art: Lenny | https://lenny24.itch.io

Music: 0nebins | https://0nebins.itch.io/ | https://youtube.com/@Tw0bins

Updated 6 days ago
Published 7 days ago
StatusReleased
PlatformsHTML5, Windows
AuthorsBraunstantine, Lenny, 0nebins
GenrePlatformer
Made withGodot
Tags2D, Retro

Download

Download
KaBooty.exe 103 MB

Comments

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How it was made technically? Is the game in 3d with 2 orthographic cameras on both sides of the level? So you can see and rotate the level as you build it? Or am i overthinking it?

(1 edit) (+1)

I actually took a different approach and have 2 main components to make the effect.

Firstly, It's a single camera that i flip the x zoom on, from positive to negative (this is what causes the sprites to flip)

Next, I have 3 tilemap layers that i adjust the collision and draw order on. When I'm flipped, the 3rd row's collision activates and gets drawn over the others, while the 1st row gets disabled and drawn under the others.

Sprinkle in a background that changes on flip and collision areas that prevent flip and you got yourself the illusion of depth.

That's very cool, thanks for explanation.
Good job with that mechanic